I GOT A JOB!!!!!!!!
Jun. 19th, 2003 05:18 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
That's right everybody! You are reading the journal of the newest hostess at Outback Steakhouse in the Palisades Center! Yay for getting paid to do something!
In other news...
We played D&D yesterday, and it was ever so fun! I finally got to meet NPG, and he's cool, and Mike's cool, and everyone is cool, except for one person, who shall be referred to as "X". (Those of you who were there know who X is, obviously, but I feel the need to maintain X's anonymity.)
X has been giving me problems about D&D ever since I said I was going to start a game. X wanted to play this crazily over powered multi-class character. I said no, because it was crazily over-powered and half of our group had never played before, and I didn't want to confuse them. X proceeded to argue about it with me. I explained precisely why the character could not be used in this campaign, but X still wouldn't drop it. Eventually X rolled up another character, but was still whining about not being allowed to play the "munchkin."
Then, X tried to take "Profession: Locksmith" as a skill so that the character could pick locks, and "Craft: Trapmaking" in order to be able to locate and disarm traps. I explained to X precisely how this logic was flawed, but X still wanted to argue. It took two other people to finally knock the fact that this plan would not work into X's head.
So X finally decided that the character would be the town blacksmith. OK. Fine. The class is fighter, but between adventures, money is made by blacksmithing.
So now it's game day. The premise is, the PC's have been hearing rumors about a vampire in town. All of the adventurer types hang out at a certain inn, so that's where they go for news. It's 9PM on a Thursday night.
Me: "Describe your characters."
X: "I'm leaving."
Me: "Why?"
X: "It's late. I have work tomorrow."
Me: "A good customer of yours comes up to you. 'Join us in hunting the vampire! They usually have lots of treasure.'"
So X joined the rest of the group. X stayed behind when they went to investigate something, therefore missing the battle with Owlbears.
After the battle, everyone went to bed. X went back to the shop to sleep. It was agreed that in the morning, everyone would meet at the inn for breakfast and discussion. Morning comes, X's char isn't there. "It's Friday. I have to work." At this point, I was fed up. "Fine, if you don't want to play, you don't have to." X pouted in the other room for a good hour. The other PC's tried to get the char in, but X refused, saying "There was a million ways she could have gotten me in." The char finally came in when the townspeople started running past the shop away from the colossal skeleton.
I did the right thing as a DM, right? Has anyone got any suggestions? Comments? Stories?
Otherwise, the game was fantastic. :)
In other news...
We played D&D yesterday, and it was ever so fun! I finally got to meet NPG, and he's cool, and Mike's cool, and everyone is cool, except for one person, who shall be referred to as "X". (Those of you who were there know who X is, obviously, but I feel the need to maintain X's anonymity.)
X has been giving me problems about D&D ever since I said I was going to start a game. X wanted to play this crazily over powered multi-class character. I said no, because it was crazily over-powered and half of our group had never played before, and I didn't want to confuse them. X proceeded to argue about it with me. I explained precisely why the character could not be used in this campaign, but X still wouldn't drop it. Eventually X rolled up another character, but was still whining about not being allowed to play the "munchkin."
Then, X tried to take "Profession: Locksmith" as a skill so that the character could pick locks, and "Craft: Trapmaking" in order to be able to locate and disarm traps. I explained to X precisely how this logic was flawed, but X still wanted to argue. It took two other people to finally knock the fact that this plan would not work into X's head.
So X finally decided that the character would be the town blacksmith. OK. Fine. The class is fighter, but between adventures, money is made by blacksmithing.
So now it's game day. The premise is, the PC's have been hearing rumors about a vampire in town. All of the adventurer types hang out at a certain inn, so that's where they go for news. It's 9PM on a Thursday night.
Me: "Describe your characters."
X: "I'm leaving."
Me: "Why?"
X: "It's late. I have work tomorrow."
Me: "A good customer of yours comes up to you. 'Join us in hunting the vampire! They usually have lots of treasure.'"
So X joined the rest of the group. X stayed behind when they went to investigate something, therefore missing the battle with Owlbears.
After the battle, everyone went to bed. X went back to the shop to sleep. It was agreed that in the morning, everyone would meet at the inn for breakfast and discussion. Morning comes, X's char isn't there. "It's Friday. I have to work." At this point, I was fed up. "Fine, if you don't want to play, you don't have to." X pouted in the other room for a good hour. The other PC's tried to get the char in, but X refused, saying "There was a million ways she could have gotten me in." The char finally came in when the townspeople started running past the shop away from the colossal skeleton.
I did the right thing as a DM, right? Has anyone got any suggestions? Comments? Stories?
Otherwise, the game was fantastic. :)