Sure...Rule lawyers dont always make good DM's. However, rule lawyers make GREAT assistants for keeping track of combat and such. while DND is a lot of statistics and numbers (believe me, what with fibonacchi sequences for level XP progression and greatest interger equations for damage cap.mwuahaha) DND is STORY TELLING. Its setting and mood and political plots, charachter falling in love only to be betrayed later on. Let the rule lawyer do what he does best...manage the grunt work. Use it to your advantage. BUT use it in terms of group or singal combat. Dont let them control the things you do behind the DM screen. You've got that damn thing for a reason. Roll fudging, stat manipulation, and to invoke a sense of uncertanty to the players.
You tell your story. Weave it well. Let the players add texture and dimention to it. Rely on the rule lawyer to spout out quick info so you dont have to dig up the PHB every damn time.
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You tell your story. Weave it well. Let the players add texture and dimention to it. Rely on the rule lawyer to spout out quick info so you dont have to dig up the PHB every damn time.